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Kingdom Hearts 358/2 Days
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Kingdom Hearts 358/2 Days

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Description:

In KINGDOM HEARTS, Sora turned the Keyblade on himself in order to release Kairi's heart, but his heart was also released in the process. This brought about the creation of Roxas, Sora's Nobody. Roxas has no recollection of his previous life, which is unusual for a Nobody. He joins Organization XIII and slowly begins to discover the truth behind his existence and the Organization itself. He meets and befriends the fourteenth member of the Organization, who also has no recollection of her past. What will Roxas see during his time in the Organization? What is the connection between him, Sora, and the fourteenth member? And what becomes of them? Dive into the heart of the KINGDOM HEARTS story lines biggest secrets.

Features:

Finally experience the "Kingdom Hearts" storyline missing chapter.


Familiar action-packed "Kingdom Hearts" gameplay that has captivated fans worldwide.


Panel System, a brand new system that allows you to customize Roxas arsenal by placing abilities, items, and weapon parts into allotted slots.


A series-first multiplayer mode, allowing up to 4 players to control any Organization XIII member.


Get to know the members of Organization XIII, including the mysterious fourteenth member and learn about the origins of the "Organization XIII" name.


Product Details:
Product Length: 5.71 inches
Product Width: 4.92 inches
Product Height: 0.63 inches
Product Weight: 0.2 pounds
Package Length: 5.4 inches
Package Width: 4.9 inches
Package Height: 0.6 inches
Package Weight: 0.2 pounds
Release Date: September 29, 2009
Average Customer Rating: based on 124 reviews
Game Information:
Platform: Nintendo DS
Media: CD-ROM
Item Quantity: 1
Customer Reviews:
Average Customer Review: 4.5 ( 124 customer reviews )
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Most Helpful Customer Reviews

41 of 42 found the following review helpful:

5Fantastic Addition to the Kingdom Hearts SeriesOct 07, 2009
By P. Beckermann
First of all, let me start by saying that this is my favorite game in the Kingdom Hearts saga. It was definitely worth the wait. Being a hard core KH fan myself, I made sure to by the game the day it came out and I wasn't disappointed. I played everyday after school, unable to put the game down for longer than I had to.

Length: I completed the game in 30 hours on Standard Mode, which is a pretty average completion time for a Square title game. And as Square does with most of their games, they made sure to leave plenty of extras after the game is over to tackle if you want more. I'm currently working on unlocking the Hidden Reports.

Graphics/Sound: I have to say I'm impressed. While the majority of the game's story is spent reading (which is to be expected from a DS game), the high graphic cutscenes are absolutely stunning, easily matching those of a PS2 game. No small achievement for a DS game. The lower quality cutscenes are a bit pixely, but aren't all DS games? As far as sound goes, this will make for another unforgettable soundtrack by Square. Also the voice acting is wonderful. My only disappointment was that it was limited to the high quality cutscenes and simple `hahas', `hmms' and other similar sounds before text.

Gameplay: A tiny step down from KH II, it was still fun and the KH style carried surprisingly well over to the DS. I'll admit I was a bit worried that, being on another hand-held system, it might end up being a bit too much like KH CoM, which, while fun, I didn't care for the Card System. But my concern quickly faded as I got past the initial tutorial in the game.

The idea of the panel system looked a bit confusing at first, but I quickly caught on. Similar to KH II, it allows you to make shortcuts during battle to different spells and items. I've heard some complaint over the fact that you only get limited slots, but personally, I think it adds a nice challenge to the game, and it's not like the slot setup you choose is permanent; you get the opportunity to rearrange your slots before every mission.

Which brings me to the Missions. This is perfectly believable for the story the game follows. While some missions are a bit repetitive, you usually have the option to skip over them and take on the missions that are different. I'd say about 60% of missions are optional. Also, I'm sure veteran KH fans will enjoy embarking on missions with their favorite Organization XIII members. The only missions I really didn't care for were recon missions, which consisted of working your way through each world and clicking on different locations to gather info on the area.

Mission Mode: This allows you to replay previous missions that you've played in the game using any character you'd like. You start off having only the members of Organization XIII to choose as your player, but you can unlock more as you get farther into the game's story.

Story: This is the reason Days is my favorite KH game. Yes, even though the game comes with a booklet that explains what happened in previous games, and the majority of the game requires no previous KH knowledge, I think new KH players might be a bit lost. But then, it is a sequel. I'm sure anyone who jumped into the middle of the Harry Potter series would be confused as well. I, however, having played all the other KH games, followed the story easily.

There are plenty of moments where I found myself laughing out loud, but there were more moments where I found myself fighting back tears. Days is, in my opinion, the most heart wrenching addition in the KH series. Also, being a fan of Organization XIII, I had endless delight at seeing my favorite characters going about their daily routines. The story takes place shortly before, during, and after the events of Chain of Memories.

So, to quickly summarize, I'm sure previous KH fans will enjoy this newest installment to the KH story, and new KH players - though they may get a bit lost at times - will enjoy the game as well. I highly recommend this delightful game.

72 of 82 found the following review helpful:

3Good but not greatOct 02, 2009
By Matthew Erwin
Here is a game that could have been so much better than it is. Even so, it makes an entertaining, if lesser chapter into the Kingdom Hearts Series.

First the good. The game controls great. Clever use of shortcuts makes magic casting a breeze and the action for better or worse in primarily controlled by mashing on the A button, occasionally using B and Y to jump and block/roll respectively. The fighting is good for what it is, but mostly it is a bit simplistic.

Sadly the whole game is a bit simplistic. It is clear the developers wanted to focus on graphics and story. What they wound up with is a game that looks almost as good as its PS2 counterparts. The story on the other hand is a bit muddled and what starts out as a cute bromance turns into a constant irritation. My god, I don't care about them eating icecream for the 85th day in a row.

Also missing from the game is any bit of exploration. The worlds are depressingly simple and small, generally consisting of a few large rooms or spaces with few more caves/rooms opening up later in your missions. That brings me to the other big problem with the game which is the mission structure. Simply put, it is not nearly as fun as just a regular Kingdom Hearts game. 85% of the missions boil down to either kill a bunch of Heartless or kill one specific Heartless. It begins to drag with a flustering amount of sameness. Every once in a while you will come across an exploration mission which generally involves running around until a question mark pops up over Roxas's hear and you press A. There are also a few missions that you have to follow a character, which are about as dumb as they sound.

The characters from Disney and other Square series are pushed to the backburner here as well, it is mostly about Organization XIII and run parallel to the events of Chain of Memories.

The final problem with the game, as alluded to by other reviewers is the panel system, which seems to be an odd combination of a card game, the materia system from Final Fantasy VII and Diablo's loot system. You can place different panels into your inventory to do basically anything including learn moves and magic. The most irritating panel could be the level up panel. This is certainly the first game where you have to equip a level up. You get to make irritating decisions such as "Do I level up or take 'cure' into the battle" Do I want more casts of fire or to have the ability to block. It seems some things, such as new tactics and level ups should be automatic. I guess it adds in a new strategy to the game, but mostly I find it irritating.

That all being said, if you can look past the irritants, there is a lot of fun to be had here, especially for those who are already fans (for those that haven't played KH before, good luck following the story). This one is for the fans only.

27 of 34 found the following review helpful:

5The Improbable is Possible!Sep 29, 2009
By Ryners "tehWench"
This is going to be a bare bones review, because I'm only on Day 23.
The graphics are spectacular, especially for Nintendo. Nintendo has never been known for their graphics (always pixelated and basic) - but the improbable is possible when you mix Squeenix and Nintendo. They've managed to combine the best of both worlds, artistry and technique. Tetsuya Nomura's brainchild has been unleashed on the DS in such magnificent fashion. You know this game is something only HE could have created. Everything from the music down to the sound you hear when you're trying to select something that you're unable to at that time mimics Kingdom hearts 1 and 2. How they managed this feat, I don't know. When you look at Chain of memories for the Gameboy Advance, it was NOTHING compared to this. It was just a failed attempt at an original game. 358/2 Is NOTHING like Chain of memories for the GBA (i hated CoM and the card system). This is a game unto itself. A game that delves into the history of the organization, and more specifically Roxas. This takes place before, during, and after Chain of memories.

if you've never played KH before, then go ahead and play the first one. After that, it's up to you which you choose to play next. I would leave KH2 for last that way you'll have a better understanding. It's like a book with many volumes. They should be read in order, no?

So far my only 2 negs. about the game would be;
1)NOT ENOUGH VOICE ACTING. HAI QUINTON FLYNN I PAID MONEY TO HEAR YOU AS AXEL, kthnx.
Seriously. I'm all for reading, especially since there's some in KH 1 and 2 (less in 2) but I want to HEAR the cutscenes not read them. That is reminiscent of Chain of memories. I suppose they had to though, to keep the file size smaller.

2) I'm not too fond of the panels. Setting it up and all, it's a learning experience and with a learning experience comes a learning curve. I'm sure ill get used to it, but so far, eh.

Well that's it. I'll edit this as i go through the game.

8 of 9 found the following review helpful:

3Crisis Core: Kingdom Hearts 2Oct 11, 2009
By Luis Zavala
This is actually a 3 and 1/2 star score, which is great. There's a LOT to love here, but also many things that keep it from being a truly incredible title in the series.

The Good:
The graphics are INCREDIBLE. Especially considering that the NDS is somewhere between the power of N64 and the original Playstaion. Yet somehow it looks very close to the Playstation 2 Kingdom Hearts games. The animations are nearly identical to the PS2 games, which is exactly what makes it look so accurate. Square Enix deserves lots of praise for the graphics department. The recreation of the worlds from KH 2 look beautiful!

The battle system is where the game shines to me. The designers decided to revert back to a battle system that feels more like the first Kingdom Hearts game. Not the confusing, annoying card-based battle system from KH: Chain Of Memories, or the overly simplistic, non-defensive battle system from KH 2. Instead it rests somewhere between KH 1 and KH 2, but also get bonus points for the very addictive panel-system that allows the players to really make the game play the way they wish it to. In a way, the panels work very much like Square Enix's "The World Ends With You" Pin system, which is still to me the best game ever made for the NDS.

Platforming is back too! This is a very big comeback for me. KH 2 seemed like they concentrated too much on making the battles LOOK stylish and slick, but sacrificed nearly any platforming and didn't give the player any real reason to do any exploring. In 358/2 Days, platforming is key to advancing, as well as actually hiding treasures/chests to challenge the player to explore every part of the world. The controls, for the most part, work very well. The camera does have some quirks in it though. Nothing too unbearable.

Multiplayer is a very fun addition, and would love to see this element cross over to other games in the KH series. No complaints here.

Unfortunately, for all that it does right, there are more than a few things wrong/unrealized

The Bad:
This game resembles Crisis Core: Final Fantasy VII WAY TOO MUCH. Not necessarily a bad thing (CC:FFVII is one of my favorite PSP games ever), but if you've played CC:FFVII, there's an overwhelming sense of "been there, done that" in this game (also partially because it does re-cover some of the KH stories from the previous games as well). It's basically Crisis Core in Kingdom Hearts clothing. The mission based gameplay is directly lifted from CC. The missions are always set in the same levels, only with different enemies and certain parts closed off till later, just like in CC:FFVII. Even the Axel-Roxas story is pretty much a reverse version of the Zack-Cloud story from CC:FFVII. To stay spoiler-free, I'll just say that KH 358/2 Days also shares the same flaw as CC:FFVII in that this new entry in the series adds some continuity errors for the overarching story line.

The story is actually decent. It fills in many of the missing pieces that KH had garnered. Any person who has played any of the previous releases will find lots to love! But that's also the problem. This game is SOLELY dedicated to existing fans of the series. If you've never played any of the games, there's NO WAY to understand what's going on here. It's hard to expand the fan-base when it relies so much on the previous material.

Nothing really new. You get a bland new character named Xion who doesn't really do much for me other than break the series continuity (So is it Organization XIV or what?), much like the way Genesis broke the series continuity for Final Fantasy VII. She does have a purpose in the story of Roxas, but it feels very forced. You visit the SAME WORLDS as the previous games. Can Square Enix not get the license to anything new? Native KH players have seen Agrabah, Wonderland, and Halloween Town four times now. And it seems like we're about to go to some of those areas again for a fifth time in Kingdom Hearts Birth By Sleep as well. IT'S GETTING OLD. Also I'd like to add that the Disney implementation doesn't feel as smooth as it did in the previous games. The Disney characters don't have an active role this time around. They're just kind of "there". And no new music as well. All recycled from the previous games, which also adds to the whole "been there, done that" experience. Not even a new arrangement of music, but directly ripped from the others.

SEA-SALT ICE CREAM...my gosh Square Enix! WHAT THE HECK???!!! They took a cute gimmick from Kingdom Hearts 2 with the Sea-Salt Ice Cream and OVERKILLED IT here! After every single mission they give you a sea-salt ice cream scene. You beat a boss, you get another sea-salt ice cream scene. No matter how big or small your accomplishments are, you get more sea-salt ice cream scenes!!! By the time the game's finished you'll never want to see or hear the words "Sea-Salt Ice Cream" ever again...in your entire life! Is this some kind of ploy to get Disney to release Kingdom Hearts-branded food?! After this game, I wouldn't even want to touch that stuff, even if they DID make it readily available! If sea-salt ice cream finds it way into Kingdom Hearts Birth By Sleep, I will SMASH THIS GAME CART TO PIECES!!! As shallow as it may be, I actually lowered my initial score for the sheer amount of annoyances in this game (and there's many emo-moments that badly annoy here too), but NONE of them compare to the POINTLESS, ANNOYING, and COUNTLESS AMOUNTS of SEA-SALT ICE CREAM SCENES!!!!

Overall, this is a good game. I had a lot of fun playing, and enjoyed having some of the bigger question marks in the series answered here. It's a simple playing and beautiful-looking title. Unfortunately the amazing technical achievements are hindered by the seeming lack of effort Square Enix put into creating it. Instead of using all of their technical knowledge to make a fully-realized Kingdom Hearts NDS title, they just combined Crisis Core: Final Fantasy VII and Kingdom Hearts with heavy emphasis on making it LOOK good. But at least it got me to play my DS again! So that's saying something. Let's hope that Kingdom Hearts Birth By Sleep will be the definitive KH title (till 3 comes out). I have faith!

4 of 4 found the following review helpful:

4Sea Salt Ice Cream: The Salty-Sweet Mana of FriendshipJan 20, 2010
By Feelah the tigress
I've long been a fan of the Kingdom Hearts series, but after being disappointed with Chain of Memories (a friend brought it over for me to try out and I knew after an hour that I wouldn't be buying that one) I wasn't holding out high hopes for this iteration of the series. Well, after finishing it, I must say I'm pleasantly surprised. It's not as good as the PS2 originals, but it's certainly a fine game and worth playing.

Graphics (score 10/10): The graphics are pretty darn good for the DS. Everything looks almost between PS1 and PS2 quality, which is quite impressive for a handheld system. I'm thoroughly pleased here and have no complaints--there's even some better rendered cutscenes interspersed with the already-good normal game graphics.

Music (score 8/10): Well, how much you like the music will be entirely dependent on how much you like KH2's music, because it's the same. The intro song is the same, and the other songs sound the same. If they're not exactly the same, then it's some sort of very slight variation. That being said, the music is still good, and I love the intro song. Still, it was kind of lazy of them not to make any new music. Lazy bums!

Characters (score 10/10): The main characters (Roxas, Axel, and Xion) are pretty well developed. The organization members don't get as much screen time, but at least you learn more about them than you did in KH2. Plus, you get to see them just sitting around on couches talking to each other about their daily schedules and how they all need a vacation. It's surreal and funny at the same time. There's even a moogle Nobody that sells you stuff in a little cloak and hood! Cuteness!!! Most of the character development focuses on the friendship of Roxas, Axel, and Xion. Squeenix has decided that ice cream must be the path to true friendship because they basically eat ice cream every single time they hang out together. Some people seem to really hate these repeated ice cream scenes but they didn't bother me. The ice cream really serves as a tangible visual symbol of their deep friendship and is a recurring plot element throughout. I thought it was pretty clever but I do agree that they ran that into the ground just a little. Anyway, this game really lays the groundwork for Axel's motivations in KH2 and I imagine replaying that game will be even more poignant now that I've played this.

Story (score 10/10): Have you ever played an RPG and thought about how interesting it would be to be able to play from the villain's perspective? And I'm not talking about the crappy trend of having a "moral" system available for the protagonist so you can do random good or evil acts. I mean actually getting into the mind of a fully developed antagonist character who has real thoughts and motivations. For example, imagine being able to play through Final Fantasy VII as Sephiroth and being able to finally get behind those pretty green eyes and fully understand why he became so unhinged. Well, the great thing about this game is that now you can finally play from the villains' perspective! You play as Roxas during his time in Organization XIII. And you will meet just about every organization member at least once. Honestly, they were not fleshed out well in KH2 and this game was desperately needed to flesh out their personalities and motivations. And honestly, you'll become oddly attached to them, even the dickish ones. I suppose once you get to know these characters it makes you more empathetic with them. Aside from that the story mainly follows Roxas and his friendship with Axel and Xion which ends rather tragically. Still, it's an excellent story and any game designer who can make a cliché like the theme of "friendship" seem appropriately dramatic and heart-breaking (and appropriate for children too!) deserves an award. Also, as a note for anyone who's wondering, do not play this first if you've never played the PS2 Kingdom Hearts games. You will not know what is going on and nothing will make sense. I mean sure, you can still play this and beat it if you know nothing about Kingdom Hearts, but I don't recommend it. It would be like watching a movie in a language you don't speak without any subtitles on. You might get the gist of what's going on but you're not going to fully understand it.

Battle System (score 9/10): When I heard that this game wasn't featuring card battles, I jumped for joy. Damn card battles. As an added bonus, this game features absolutely no use of the touchscreen. Thank goodness. Nothing's worse than when a developer decides that they need to shoehorn in touchscreen controls for a game where they don't help, and may even hinder, gameplay just because it's on the DS. And they've managed to adapt the PS2 game's control scheme fairly well here. You can glide, jump, dodge roll, lock on, smack things with your keyblade, cast spells, you name it! It's all here! However, because there were fewer buttons available for them to work with, you'll have to put your magic in the shortcut menu to effectively use it. As with all Kingdom Hearts games, the camera can go a bit wonky on you. It generally works fine enough, although it works best when you lock on to your target. A.I. controlled party members make a comeback here too. You'll either be alone or sometimes a party member (other Organization XIII members) will accompany you in battle. Each Organization XIII member has a different weapon and mode of attack. A.I. can be set to have your allies focus on the enemy Roxas is attacking or on other enemies, or they can focus on healing and support. I personally set them to attacking Roxas' target. Generally, they do pretty well (better than KH1 and KH2, although that isn't saying much), but they sometimes just stand there like idiots and do nothing. Even in attack mode they will occasionally heal you but I really wouldn't count on them for that since their support seems really spotty. Overall, I'm very impressed with how well the developers managed to take the battle system from the PS2 games in the series and adapt it for use on the DS.

Gameplay (score 7/10): This is a bit of a catch-all category for me. This is where some of my complaints about this game come in. Yup, the same two complaints everyone has about this game: the mission system and the panel system. First off, this game is mission based. This means that there is one room in the Organization Headquarters where you can buy things and talk to Saix for missions. Basically, you just select the mission you want to go on and then it takes you there. You do it, then return to that one room and choose another mission. That's the pattern. This can get really repetitive over time. However the designers really tried to spice it up with different mission types (recon missions vs. combat-oriented missions) and to reward you with cutscenes after most every mission. Not to mention, every time you start to get bored the game throws something new at you, be it a unique mission, a new world, more plot, etc. Still, I think it would have been more fun if the game was more exploration based like the other entries in the series. Maybe the DS was too limited for them to make it that way? Oh well... The other complaint has to do with the Panel system. Basically you get little squares (kinda shaped like tetris pieces) which represent various items, abilities, weapons, and magic. You get a grid of spaces and you must fit equip these things by fitting them into the grid like a jigsaw puzzle. I didn't mind equipping the weapons and abilities, but equipping the other things was not really a good idea. For instance, you have to equip a panel for every single magic spell that you use. Yes, you get x4 panels later, but it still feels like you can't cast nearly as much magic as you could in KH1 and KH2. It's really limiting. It's the same way with items. You might only have space for 6 potions. What really sucks though is that you have to equip levels. Seriously, you have to equip levels. Every last one. This will take up the majority of your space by far. I could've handled having to equip everything else, but levels should've been something automatic that you keep regardless. That's really my biggest complaint. My only piece of advice is to play on Beginner mode and don't level up excessively. Then maybe you'll be able to fit decent amounts of potions on you're panels. Oh, as final notes of interest, there's new game plus content of sorts and multiplayer. The new game plus lets you view cutscenes if there's a cleared file on your cartridge and it puts you back at your final save before the end boss so you can replay any mission you want. As such it's not a true "new game plus" since you can't replay from the beginning, but it's something at least. Multiplayer allows a friend to take control of one of the organization members during mission replays. That's pretty much it.

Overall (score 8/10): NOTE this score is not an average; it's my subjective overall score. All things considered, this is a solid entry in the Kingdom Hearts series and should not be missed by fans of the games. I only wish they had named it something different. "Kingdom Hearts: 358/2 Days" is one of the most awkward titles I've ever had the displeasure of trying to carry on a conversation with a fellow gamer about. You're not going to see that lend itself to a catchy acronym anytime soon. I say we change the title to "Kingdom Hearts: The Ice Cream Chronicles". C'mon, who's with me?!

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